Dali Effect with Immersive Worlds.
One of the inherent challenges of crossing over into an immersive environment for individuals is the "Not knowing what you don't know" factor. Most individuals who explore a SL or similar style interactive immersed world have some basic computer skills and experience. Still the challenges of learning the lay of the land for the required basic skills and time required to explore the what, when, where and how of the new world are large.
Added into this scenario is the misconceptions we bring with us as we travel down the pixel parkway. Many individuals make comparisons of what they have experienced with computer interactive (face book, group chats) or gaming (MG RP) sites and apply these learned experiences to the new world immersive worlds. Some of these skills will apply but an immersive world environments has more RL constraints than most developers or users will admit to, its not all magic and OMG moments.
The greatest difference is the time factor and how much of it is really needed to be effective and successful in this new type of world. Most individuals partaking a new project, business or endeavor in an immersive world tend to down play or disregard this significant factor. The learning curve time, planning time, development time, creating, manufacturing, distribution and marketing time all add up to some serious time in world to just get started and begin. The fast time interactive skills required to utilize twitters, group chats and face books of the world do not lend skill sets to this process.
Yet, there's still more time needed before you can begin that step. After you have learned the basic skill sets of interacting on a fairly proficient level in this world. You have to decide on the path you will pursue, then walk down that path and see what’s on the road. What’s been done and is working or not and figure your position and will it have a chance of working and being a success. So some of the gaming skills of strategy, marshaling of resources and preserving them do assist in a limited way. Its just that the bullets and bombs flying at you in an immersive world are a little more real in the cost and time required to produce these resources, there's no refresh button when dollars and time are taken for a failed project.
So as in the famous Dali painting "The Persistence of Memory" we allow the individual watches (time) it self to melt and not become real as we delve into the world of immersive reality. This is just not a condition we apply to ourselves but to all things and individuals we interact with in this world. Other we perceive can do it as fast as we imagine ourselves doing it. This is the trap that lays in wait as we travel down the Pixel Parkway its simple and easy and fast to do as is all the things we see as we travel thought this world of splendor and awe. Yet as time in world starts to mount and exploring a little beyond the draw distance becomes the norm you start to see the cracks and sameness of this world and the truly splendid and mind expanding experiences are farther and fewer in between pit stops as you go.
So where you enter into the immersive world and who and what you surround your self with will effect your perception of what can and cannot be done in a reasonable time period.
A good example is of a university that entered into an immersive world and had talented real life individuals with little to no immersive world skills, there learning curve was long and it slowed down the enthusiasm for the project over time as RL issues took precedence over the in world time. This in turn slowly derailed the universities progress of developing a truly interactive project.
On the other side of the coin is the university that accepts any and all assistance from experienced in world individuals and does not explore the true talent pool and experiences that exist in the immersive world currently. They become enclosed in a world of a few and that's the only view they have, so things work fast but its not a skill set they have developed. The awe factor can run high but it limited to what is shown to them not what they have discovered or created.
But in the end it's not the awe factor that makes an immersive world successful its the interaction of individuals working together to create, develop and reach beyond as a group to a higher level than what one or two of a few can do.
This is the real challenge with the Time Factor in developing Immersive Worlds for individuals.
Saturday, December 5, 2009
Tuesday, November 3, 2009
Content Theft is not Virtual!
http://stepupsl.wordpress.com/
Step Up is an Internet and Second Life based campaign to raise the issue of content theft.
Web designers, content and games creators are 'fair game' for what is more and more appearing to be organised groups of content thieves who use virtual grids to rip off, copy and resell content created by others.
This is not a 'virtual crime' it is a very real, real world based crime as some of those charged in real courts and have received all too real sentences have found.
Content creators are urged to raise awareness of the costs of this form of theft.
Step Up is an Internet and Second Life based campaign to raise the issue of content theft.
Web designers, content and games creators are 'fair game' for what is more and more appearing to be organised groups of content thieves who use virtual grids to rip off, copy and resell content created by others.
This is not a 'virtual crime' it is a very real, real world based crime as some of those charged in real courts and have received all too real sentences have found.
Content creators are urged to raise awareness of the costs of this form of theft.
Labels:
breach,
content theft,
copyright,
stolen content,
theft,
virtual business
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